Exploding Kittens Super Nope Card
Insert enough exploding kittens back into the deck so that there is 1 fewer than the number of people playing.
Exploding kittens super nope card. A nope card stops any action except for an exploding kitten or a defuse card. Exploding kittens is a card game designed by elan lee matthew inman from the comics site the oatmeal and shane small originally proposed as a kickstarter project seeking us 10 000 in crowdfunding it exceeded the goal in eight minutes and on january 27 2015 seven days after opening it passed 103 000 backers setting the record for the most backers in kickstarter history. Imagine that any card or pair or special combo beneath a nope card no longer exists. Imagine that any card or pair or special combo beneath a nope card no longer exists.
Nope 5 cards stop any action except for an exploding kitten or a defuse card. Attack 4 cards end your turn s without drawing and. If your draw runs out while time is still reversed flip the discard into a new draw. The way to get around this would be to play skips reverses etc.
Pick a random card from each player. When drawn face up shuffle all the cards in your hand back into the draw pile. Shuffle any non kitten card so no exploding. Shuffle the deck and put it face down in the middle of the table.
When you draw an exploding kitten play this card and eliminate both the exploding kitten and the disarm and put it into the discard pile. Any defuses drawn from the new draw are exploding kittens but the ones in hands stay as defuses. You can play a nope card at any time before an action has begun even if it s not your turn. However i think as mentioned above the fairest method all around is to agree a grace period of around 3 seconds from the point the card is picked up because i ve also had instances where i ve noped almost simultaneously with the pick up and it s just started an argument about whether the card was already in their hand or not vs does my nope card have to have landed on the.
Remove any extra exploding kittens from the game. On their next turn you need to give them a card of your voice. You can also play a nope on another nope to create a double negative yup and so on. You can also play a nope on another nope to create a double negative yup and so on.
The mechanics are a little bit like the imploding kitten. No attack or nope or super nope can be played on top. Relocating an exploding kitten to a new location in the deck lets you form complex fun and cruel strategies against other players. Cat cards activate special powers.
Insert the extra defuse cards back in the deck. Playing a flip unreverses time flipping the old discard bringing it back to being the discard leave the old draw new discard face up it is now the draw. Visit the how to play page for. Play various cards to skip your turn attack other players peek at the deck or secretly relocate an exploding kitten card.
When drawn face down put back into the deck face up. Exploding kitten 2 cards.